幻影长矛手
获取游戏内的 指南选择角色
能力建设
禁用、 浮动和Passives
技能 | 禁用 | 可拆卸的增益 | 可断开 | ||
---|---|---|---|---|---|
中断频道 | 静音 | 根目录 | |||
灵魂之矛 | |||||
神行百变 | |||||
幻影冲锋 | |||||
并列 |
项目生成
英雄策略
Bind a bright yellow Doppelganger illusion to make deceptive plays as it takes the same damage as the hero.
Use Spirit Lance to secure ranged creep lasthits.
Toggle on Phantom Rush on early levels so you don't waste it randomly.
Doppelganger dispels on cast and can be used to disjoint projectile spells and ranged attacks.
Phantom Lancer likes long fights in which you can amass illusions and grind opponents down.
Pick up Aghanim's Shard around minute 20, especially if you have issues engaging in fights or being behind.
计数器策略
Phantom Lancer's main escape mechanism is Doppelganger. As this spell has a very long cooldown at lower levels, look to play aggressively as soon as he used it
Pressure Phantom Lancer while he's farming Diffusal Blade. He's very weak until he gets that item. Smoke on him and place wards in his jungle
Phantom Lancer's main item is Diffusal Blade. Items that give you and your team burst of mana are good against him. Sample items are Magic Wand, Soul Ring, Arcane Boots, Arcane Ring, and Enchanted Mango
Use AOE nuke to weaken Phantom Lancer's illusions to figure out which one is the real hero
You strongest item timing is heart of tarrasque, Try not to die before this timing and get there as fast as possible after diffusal and manta.
Spells like Lion's and Shadow Shaman's Hex and Pugna's Life Drain are able to destroy Phantom Lancer's illusion instantly. That can help when the illusion count is low, but not when there are plenty of them
Against Phantom Lancer purchase items that are dealing AOE damage, preferably magical damage. For example Mjollnir, Radiance or Shiva's Guard. Battlefury is good as well but Phantom Lancer has a lot of armor and usually evasion on top of that
Phantom Lancer loves long fights as he's able to drain huge amounts of mana. Ideally, look to burst him and to finish the fights reasonably fast. If the fight prolongs, count on the fact that you will be running low on mana and it might be better to disengage