多塔 2 项目
英雄可以装备物品,增强自身属性,提升自身技能。物品就是这样改变英雄的玩法。
位于双方泉水的商人处可以使用黄金购买物品。
部分物品可以用于消耗,回复英雄的生命和魔法。
很多强力物品则仅在两处神秘商店有售,位于地图深处。
购买的物品通常可以用作合成配方中的配件,集齐后合成强力的升级物品。升级物品还能以购买价格的一半卖给商人。
商店物品
物品是重要的游戏内装备,使英雄拥有额外的属性加成和特殊技能。使用黄金从地图上多处商店购买物品。基础物品通常能合成高级物品,其中很多还需要合成图纸。每个英雄的物品栏拥有六个主要物品槽位,三个背包槽位,还有六个储藏处槽位。玩家可以利用信使来运送物品。
基本项目
消耗品
属性
装备
其他
神秘商店
升级物品
配件
辅助
法器
防具
兵刃
宝物
中立物品
英雄也可以使用中立物品——无法购买获得的特殊物品,只能由中立生物掉落。与普通物品不同,中立物品可以共享,而且无法被摧毁。每个玩家都拥有一个专属槽位,用于装备中立物品,而且队伍在泉水中还有一个特别的储藏处。
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2
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5
罗尚项目
莲花项目
项目战略
Before buying items consider your hero's role. Some heroes are more suited to offensive items, while others are better suited to defensive items. Think about the needs of your team. If your team is lacking in damage, you may want to purchase an offensive item. If your team is struggling to survive, you may want to purchase a defensive item. Be aware of the enemy team's composition. If the enemy team has a lot of magic damage, you may want to purchase items that increase your magical resistance. If the enemy team has a lot of physical damage, you may want to purchase items that increase your physical resistance. Don't be afraid to experiment. There is no one right way to build a hero in Dota 2. Try different items and see what works best for you and your team.
项目统计
下表显示了按推荐给英雄的百分比排序的物品,以及特定物品反击英雄的百分比。
推荐给英雄
全部
Item | % of heroes | Phase |
---|---|---|
99.4% | ||
98.9% | ||
95.5% | ||
94.9% | ||
94.9% | ||
77.5% | ||
76.4% | ||
75.8% | ||
74.7% | ||
65.7% | ||
60.7% | ||
58.4% | ||
57.9% | ||
56.7% | ||
52.2% | ||
50.0% | ||
48.3% | ||
47.8% | ||
45.5% | ||
44.4% | ||
42.1% | ||
42.1% | ||
40.4% | ||
39.3% | ||
38.2% | ||
37.6% | ||
37.1% | ||
36.5% | ||
36.0% | ||
36.0% | ||
36.0% | ||
35.4% | ||
35.4% | ||
34.8% | ||
34.8% | ||
34.8% | ||
34.3% | ||
33.7% | ||
33.7% | ||
33.7% | ||
33.1% | ||
32.0% | ||
32.0% | ||
31.5% | ||
30.9% | ||
30.9% | ||
30.9% | ||
30.3% | ||
30.3% | ||
29.2% | ||
28.7% | ||
28.1% | ||
27.0% | ||
27.0% | ||
25.8% | ||
24.7% | ||
23.6% | ||
23.0% | ||
21.3% | ||
21.3% | ||
20.8% | ||
20.8% | ||
19.7% | ||
19.7% | ||
19.1% | ||
19.1% | ||
18.0% | ||
18.0% | ||
18.0% | ||
18.0% | ||
17.4% | ||
17.4% | ||
17.4% | ||
16.9% | ||
16.3% | ||
15.7% | ||
15.2% | ||
15.2% | ||
14.0% | ||
14.0% | ||
14.0% | ||
14.0% | ||
14.0% | ||
13.5% | ||
12.9% | ||
12.9% | ||
12.9% | ||
12.9% | ||
11.2% | ||
11.2% | ||
10.7% | ||
10.7% | ||
10.7% | ||
10.1% | ||
10.1% | ||
9.6% | ||
9.6% | ||
9.0% | ||
9.0% | ||
8.4% | ||
8.4% | ||
8.4% | ||
8.4% | ||
8.4% | ||
7.9% | ||
7.9% | ||
6.7% | ||
6.7% | ||
6.2% | ||
6.2% | ||
5.6% | ||
5.1% | ||
4.5% | ||
4.5% | ||
4.5% | ||
3.4% | ||
3.4% | ||
3.4% | ||
2.8% | ||
2.8% | ||
2.2% | ||
1.7% | ||
1.7% | ||
1.7% | ||
1.7% | ||
1.1% | ||
1.1% | ||
1.1% | ||
1.1% | ||
0.6% | ||
0.6% | ||
0.6% | ||
0.6% | ||
0.6% |
对抗其他英雄
全部
Item | % of heroes | Phase |
---|---|---|
92.1% | ||
73.0% | ||
62.7% | ||
57.1% | ||
53.2% | ||
51.6% | ||
47.6% | ||
46.8% | ||
45.2% | ||
42.1% | ||
41.3% | ||
39.7% | ||
38.9% | ||
38.9% | ||
37.3% | ||
34.9% | ||
盔甲 | 34.1% | |
30.2% | ||
29.4% | ||
28.6% | ||
28.6% | ||
26.2% | ||
26.2% | ||
26.2% | ||
23.0% | ||
23.0% | ||
22.2% | ||
21.4% | ||
21.4% | ||
21.4% | ||
21.4% | ||
20.6% | ||
19.8% | ||
19.8% | ||
19.0% | ||
19.0% | ||
19.0% | ||
18.3% | ||
18.3% | ||
16.7% | ||
16.7% | ||
15.1% | ||
11.9% | ||
11.9% | ||
11.1% | ||
10.3% | ||
8.7% | ||
8.7% | ||
灰色、 粉尘和宝石: | 8.7% | |
8.7% | ||
7.9% | ||
7.9% | ||
7.1% | ||
7.1% | ||
7.1% | ||
6.3% | ||
5.6% | ||
5.6% | ||
5.6% | ||
5.6% | ||
4.8% | ||
4.8% | ||
4.8% | ||
4.8% | ||
4.0% | ||
3.2% | ||
3.2% | ||
3.2% | ||
3.2% | ||
哨兵和灰度 | 3.2% | |
3.2% | ||
2.4% | ||
2.4% | ||
2.4% | ||
2.4% | ||
2.4% | ||
2.4% | ||
伤害物品 | 1.6% | |
1.6% | ||
攻击速度 | 1.6% | |
1.6% | ||
1.6% | ||
1.6% | ||
0.8% | ||
0.8% | ||
0.8% | ||
魔法抗性物品 | 0.8% | |
0.8% | ||
哨兵和宝箱 | 0.8% | |
0.8% |